This tutorial shows how you can develop an app that allows you to record list of addresses and view the address on the Google Maps. It will also show you how view your current location on the Google Map.
You parked somewhere near the stadium or bar, but when the concert/party ends you don't have a clue where the car is. The friends you came with are equally as clueless. Fortunately you haven't lost your Android phone that never forgets anything, and you remember you have the hot new app, Android, Where's My Car?. With this app, you click a button when you park your car, and the Android uses its location sensor to record the car's GPS coordinates and address. Later, when you reopen the app, it shows you a map from where you are to the remembered location-- problem solved! With this tutorial you'll be able to download a created app and then study the annotated blocks below to better understand the app and App Inventor programming in general.
This tutorial will demonstrate App Inventor's Near Field Communication (NFC) capabilities. You'll build an application that will simulate the shell game by writing messages to NFC tags in setup mode and reading them in play mode. In order to get the full experience from this application, you will need to purchase readable, writable, NFC tags.
Pizza Party is a database app that collects dinner orders from different people and stores them in a Google Fusion Table. The app also uses the WebViewer component to let the user see the entries in the table. Fusion Tables are Google's free cloud database solution. Your fusion table can be read-only to the public, or you can grant multiple people the permission to write to the table. See the tutorial for more information, and begin creating your own shared database solutions! This tutorial is for App Inventor 2.
Colored Dots is a simple painting program that uses a second screen to select the paint colors. This tutorial serves as an introduction to creating apps that have multiple screens. This tutorial is for App Inventor 2.
Mini Golf is an addictive little game app that demonstrates how to use the Fling, TouchUp and TouchDown gestures on Sprites. Hold down the positioning arrows to move the ball to the desired position on the tee, then Tee Off by flinging the ball toward the hole. After a hole is scored, the screen randomly sets up a new hole, providing a unique challenge every time. This tutorial is for App Inventor 2.
PicCall illustrates how to create applications that use the phone's functionality. This application lets you select people from your contact list and display their pictures. When you press a picture picture, the phone calls that person.
PaintPot lets you scribble in different colors by touching the screen to draw dots and lines. Concepts introduced in this project include: Canvas components for drawing; event handlers that take arguments, including touch and drag events; and Arrangement components for controlling screen layout. Part 2 extends the project to draw dots of different sizes, as an introduction to global variables. Variation: PaintPic extends this app to use the camera component to take a new picture for drawing upon. This version of the tutorial is for use with App Inventor 2.